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Главная » 2011 » Январь » 23 » Новая DotA Allstars v6.71!!!
00:41
Новая DotA Allstars v6.71!!!
Вышла новая DotA Allstars v6.71 !!! Чтоб скачать жми на ссылку download DotA Allstars v6.71
Взято с:
 
 
Проверено антивирусом!!!
 
Changelog for v6.71
 
Heroes

Abaddon
- Increased Aphotic Shield cast range by 50
Admiral
- Ghost Ship cooldown reduced from 100 to 90
- X Marks The Spot Return icon placement and hotkey adjusted
Alchemist
- Movement speed reduced by 5
- Chemical Rage bonus HP from 350/700/1050 to 300/600/900
Axe
- Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5
Bane Elemental
- Fiend's Grip Scepter duration from 5 to 6 seconds
Bloodseeker
- Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
Bounty Hunter
- Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)
Bristleback
- Back damage prevention from 10/20/30/40 to 16/24/32/40
- Side damage prevention from 5/10/15/20 to 8/12/16/20
Broodmother
- Base movement speed reduced from 315 to 310
- Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140
- Spawn Spiderlings buff duration increased from 0.9 seconds to 2
Chaos Knight
- Phantasm duration increased from 20 to 24
Chen
- Test of Faith cooldown rescaled from 30/28/26/24 to 24
Dragon Knight
- Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5
Dwarven Sniper
- Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48
Earthshaker
- Enchant Totem no longer dispels if you animation cancel
Faceless Void
- Chronosphere duration rescaled from 3/4/5 to 4/4.5/5
Furion
- Sprout can now target the ground again
Guardian Wisp
- Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
- Spirits cooldown rescaled from 14 to 20/18/16/14
Huskar
- Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%
Invoker
- Cold Snap no longer triggers on self damage
Jakiro
- Macropyre damage increased from 75/125/175 to 100/140/180
Juggernaut
- Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%
Keeper of the Light
- Manaleak now applies a stun instead of a slow when the target runs out of mana
- Manaleak duration from 5/6/7/8 to 4/5/6/7
- Manaleak cooldown from 20 to 18
Leshrac
- Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
- Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types
Lina Inverse
- Attack range increased from 600 to 625
Lycanthrope
- Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%
Magnataur
- Skewer cooldown reduced from 45 to 35
Meepo
- He can now use cyclone on his other clones
Morphling
- Adaptive Strike damage rescaled
Nerubian Assassin
- Urna Swarm rebalanced
Obsidian Destroyer
- Arcane Orb cooldown removed
Ogre Magi
- Ignite rescaled
Phantom Assassin
- Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
- Reworked Blur fade mechanism
Phoenix
- Base strength reduced from 22 to 19
- Sunray activation manacost increased from 10 to 35
- Sunray slow from 14/20/26/32 to 10/16/22/28%
- Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity
- Reduced the duration Sunray slow lasts on you from 2 to 1 second
Pitlord
- Dark Rift cooldown reduced from 180/160/140 to 130
Pugna
- Strength gain reduced from 1.45 to 1.2
Queen of Pain
- Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60
Rhasta
- Ether Shock damage increased from 75/150/225/300 to 80/160/240/320
Sand King
- Burrowstrike manacost rescaled from 140 to 110/120/130/140
Slark
- Pounce cooldown reduced from 16 to 12
Spirit Breaker
- Strength gain increased from 2.5 to 2.8
Tauren Chieftain
- Movement speed increased by 5
Thrall
- Static Storm cooldown increased from 75 to 85
Tidehunter
- Anchor Smash chance to proc increased from 20 to 25%
Tiny
- Grow bonus damage increased from 40/80/120 to 50/100/150
Tuskarr
- Snowball maximum roll duration reduced to 3 seconds
- Snowball movement speed per extra hero reduced from 100% to 50%
- Frozen Sigil HP reduced from 300 to 220/240/260/280
- Removed the extra landing damage from Walrus Punch
Undying
- Flesh Golem's Plague slow increased from 7% to 9%
Vengeful Spirit
- Removed the small attack damage reduction aspect of Wave of Terror
Viper
- Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25
Warlock
- Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%
Zeus
- Static Field aoe from 900 to 1000
- Thundergod's Wrath Scepter from 355/460/570 to 400/500/600
 
Items

Ancient Janggo of Endurance
- Attribute bonus and attack damage increased from 8 to 9
- Charges increased from 3 to 4
Ethereal Blade
- Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility
Gem of True Sight
- Gem now has a stock cooldown of 6 minutes
Phase Boots
- Active boost increased from 15 to 16%
Smoke of Deceit
- Reduced detection area from 900 to 850
- Movement bonus increased from 10 to 15%
- Initial cast aoe increased from 900 to 1200
 
Gameplay & Cosmetics
 
* Allies are now notified when you purchase a Smoke of Deceit
* Swapped the attack projectile of Thrall and Chen (280542)
* Added a new visual effect for Omniknight's aura (393596)
* Enigma model now shows team colors (395228)
* Reduced Phoenix model size a little bit
* Added a test mode command to respawn roshan (-roshan)
* Added an ally only visual effect where Ghost Ship will land
* Improved Dark Ritual mana text display so it is easier to read
* Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)
* Illusory Orb flashes right before it is about to expire
* Added -disablehelp support for Disruption
* Some map size reductions (Unexpect3D)
* Medallion visual effect is played on the caster now as well
* Added a status buff icon for Shallow Grave (251251)
 
Bugs
 
* Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop
* Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you
* Fixed various inconsistencies with Eredar's spell behaviors and Disruption
* Fixed Spawn Spiderlings failing to affect Ethereal units
* Fixed Bloodseeker model size issues with BKB
* Fixed Switch bugs with Strygwyr's Thirst
* Fixed various tooltips
* Fixed a bug with Illusions working against Supernova
* Fixed Empower status buff icon
* Fixed some rare bugs on Spirit Bear death
* Fixed Io and Harbinger icons moving in tavern
* Fixed Power Treads triggering Last Word
* Fixed enemies being able to see Ice Blast on the minimap when near towers
* Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities
* Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking
* Fixed Plague Wards instantly killing Homing Missile
* Fixed gem overhead visual with shared gem
* Fixed hero vision bugs after quick buybacks
* Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you
* Fixed Requiem of Souls not adding charges to Necromastry
* Fixed Serpent Wards instantly killing The Swarm units
* Fixed a bug with batrider where he would sometimes lose his flying height
* Fixed Medallion triggering and ignoring Linken Sphere
* Fixed some small bugs with Power Cogs that can cause them to die prematurely
* Fixed minor inaccuracies when casting Ghost Ship near map edges
* Fixed a bug with Homing Missle not being able to hit a hero if he is standing near map edges
* Fixed a very rare bug with muted items being created in the center of the map
* Fixed an exploit with item manipulation
* Fixed Orchid triggering and ignoring Linken Sphere
* Fixed Scepter Infernals not being affected by Blackhole
* Fixed Visage's Familiars not being affected by Blackhole
* Fixed enemy Gem and Circle of Power interaction
* Fixed potential buggy interaction of some aoe spells with Kraken Shell
* Fixed interaction between Shrapnel and Power Cogs
* Fixed an exploit with Circle of Power
* Fixed some buffs not being properly removed by Dark Pact
* Fixed an old fatal error exploit possible while using couriers
* Fixed an issue with Gem on couriers
* Fixed a bug with HCL bot game modes
* Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
* The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
* Fixed some visual effects not always being displayed properly for observers
* Fixed Flesh Heap gaining str from suicide (recently reintroduced bug)
* Fixed a bug with Spirit Bear and Bashers
* Fixed an abuse possible with couriers and hand of midas
* Fixed some cases where the flying courier is still able to go into the enemy fountain area
* Fixed a bug that caused Viper Strike to no longer be deniable
* Fixed rune messages not always appearing to both observers
* Fixed HP bar appearing on Spin Web
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