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Changelog for v6.71
Heroes
Abaddon - Increased Aphotic Shield cast range by 50 Admiral - Ghost Ship cooldown reduced from 100 to 90 - X Marks The Spot Return icon placement and hotkey adjusted Alchemist - Movement speed reduced by 5 - Chemical Rage bonus HP from 350/700/1050 to 300/600/900 Axe - Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5 Bane Elemental - Fiend's Grip Scepter duration from 5 to 6 seconds Bloodseeker - Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it Bounty Hunter - Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold) Bristleback - Back damage prevention from 10/20/30/40 to 16/24/32/40 - Side damage prevention from 5/10/15/20 to 8/12/16/20 Broodmother - Base movement speed reduced from 315 to 310 - Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140 - Spawn Spiderlings buff duration increased from 0.9 seconds to 2 Chaos Knight - Phantasm duration increased from 20 to 24 Chen - Test of Faith cooldown rescaled from 30/28/26/24 to 24 Dragon Knight - Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5 Dwarven Sniper - Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48 Earthshaker - Enchant Totem no longer dispels if you animation cancel Faceless Void - Chronosphere duration rescaled from 3/4/5 to 4/4.5/5 Furion - Sprout can now target the ground again Guardian Wisp - Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30 - Spirits cooldown rescaled from 14 to 20/18/16/14 Huskar - Lifebreak HP cost rescaled from 40/33/25% to 35/30/25% Invoker - Cold Snap no longer triggers on self damage Jakiro - Macropyre damage increased from 75/125/175 to 100/140/180 Juggernaut - Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5% Keeper of the Light - Manaleak now applies a stun instead of a slow when the target runs out of mana - Manaleak duration from 5/6/7/8 to 4/5/6/7 - Manaleak cooldown from 20 to 18 Leshrac - Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc) - Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types Lina Inverse - Attack range increased from 600 to 625 Lycanthrope - Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30% Magnataur - Skewer cooldown reduced from 45 to 35 Meepo - He can now use cyclone on his other clones Morphling - Adaptive Strike damage rescaled Nerubian Assassin - Urna Swarm rebalanced Obsidian Destroyer - Arcane Orb cooldown removed Ogre Magi - Ignite rescaled Phantom Assassin - Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x - Reworked Blur fade mechanism Phoenix - Base strength reduced from 22 to 19 - Sunray activation manacost increased from 10 to 35 - Sunray slow from 14/20/26/32 to 10/16/22/28% - Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity - Reduced the duration Sunray slow lasts on you from 2 to 1 second Pitlord - Dark Rift cooldown reduced from 180/160/140 to 130 Pugna - Strength gain reduced from 1.45 to 1.2 Queen of Pain - Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60 Rhasta - Ether Shock damage increased from 75/150/225/300 to 80/160/240/320 Sand King - Burrowstrike manacost rescaled from 140 to 110/120/130/140 Slark - Pounce cooldown reduced from 16 to 12 Spirit Breaker - Strength gain increased from 2.5 to 2.8 Tauren Chieftain - Movement speed increased by 5 Thrall - Static Storm cooldown increased from 75 to 85 Tidehunter - Anchor Smash chance to proc increased from 20 to 25% Tiny - Grow bonus damage increased from 40/80/120 to 50/100/150 Tuskarr - Snowball maximum roll duration reduced to 3 seconds - Snowball movement speed per extra hero reduced from 100% to 50% - Frozen Sigil HP reduced from 300 to 220/240/260/280 - Removed the extra landing damage from Walrus Punch Undying - Flesh Golem's Plague slow increased from 7% to 9% Vengeful Spirit - Removed the small attack damage reduction aspect of Wave of Terror Viper - Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25 Warlock - Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75% Zeus - Static Field aoe from 900 to 1000 - Thundergod's Wrath Scepter from 355/460/570 to 400/500/600
Items
Ancient Janggo of Endurance - Attribute bonus and attack damage increased from 8 to 9 - Charges increased from 3 to 4 Ethereal Blade - Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility Gem of True Sight - Gem now has a stock cooldown of 6 minutes Phase Boots - Active boost increased from 15 to 16% Smoke of Deceit - Reduced detection area from 900 to 850 - Movement bonus increased from 10 to 15% - Initial cast aoe increased from 900 to 1200
Gameplay & Cosmetics
* Allies are now notified when you purchase a Smoke of Deceit * Swapped the attack projectile of Thrall and Chen (280542) * Added a new visual effect for Omniknight's aura (393596) * Enigma model now shows team colors (395228) * Reduced Phoenix model size a little bit * Added a test mode command to respawn roshan (-roshan) * Added an ally only visual effect where Ghost Ship will land * Improved Dark Ritual mana text display so it is easier to read * Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell) * Illusory Orb flashes right before it is about to expire * Added -disablehelp support for Disruption * Some map size reductions (Unexpect3D) * Medallion visual effect is played on the caster now as well * Added a status buff icon for Shallow Grave (251251)
Bugs
* Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop * Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you * Fixed various inconsistencies with Eredar's spell behaviors and Disruption * Fixed Spawn Spiderlings failing to affect Ethereal units * Fixed Bloodseeker model size issues with BKB * Fixed Switch bugs with Strygwyr's Thirst * Fixed various tooltips * Fixed a bug with Illusions working against Supernova * Fixed Empower status buff icon * Fixed some rare bugs on Spirit Bear death * Fixed Io and Harbinger icons moving in tavern * Fixed Power Treads triggering Last Word * Fixed enemies being able to see Ice Blast on the minimap when near towers * Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities * Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking * Fixed Plague Wards instantly killing Homing Missile * Fixed gem overhead visual with shared gem * Fixed hero vision bugs after quick buybacks * Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you * Fixed Requiem of Souls not adding charges to Necromastry * Fixed Serpent Wards instantly killing The Swarm units * Fixed a bug with batrider where he would sometimes lose his flying height * Fixed Medallion triggering and ignoring Linken Sphere * Fixed some small bugs with Power Cogs that can cause them to die prematurely * Fixed minor inaccuracies when casting Ghost Ship near map edges * Fixed a bug with Homing Missle not being able to hit a hero if he is standing near map edges * Fixed a very rare bug with muted items being created in the center of the map * Fixed an exploit with item manipulation * Fixed Orchid triggering and ignoring Linken Sphere * Fixed Scepter Infernals not being affected by Blackhole * Fixed Visage's Familiars not being affected by Blackhole * Fixed enemy Gem and Circle of Power interaction * Fixed potential buggy interaction of some aoe spells with Kraken Shell * Fixed interaction between Shrapnel and Power Cogs * Fixed an exploit with Circle of Power * Fixed some buffs not being properly removed by Dark Pact * Fixed an old fatal error exploit possible while using couriers * Fixed an issue with Gem on couriers * Fixed a bug with HCL bot game modes * Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes * The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual * Fixed some visual effects not always being displayed properly for observers * Fixed Flesh Heap gaining str from suicide (recently reintroduced bug) * Fixed a bug with Spirit Bear and Bashers * Fixed an abuse possible with couriers and hand of midas * Fixed some cases where the flying courier is still able to go into the enemy fountain area * Fixed a bug that caused Viper Strike to no longer be deniable * Fixed rune messages not always appearing to both observers * Fixed HP bar appearing on Spin Web
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